For press and creators
Review codes for Google Play are available on request: townoftheundeadofficial@gmail.com. Everything on this page may be used freely in coverage of the game.
Town of the Undead is a cozy zombie survival sim: farm by day, hold the fence when the horde comes at night, and bring a small town back one neighbor at a time. One price, no ads, no in-app purchases, and it plays offline.
The dead rose on a Tuesday. Your house is a wreck, Jess is missing, and even Biscuit the dog ran off. Gus from the neighborhood watch found you hiding in the shed. Time to rebuild.
Clear the junk, mend the picket fence and turn the yard into a home: crops, hens, Daisy the cow, a grill, brick walls, a watchtower, a greenhouse. When night falls on the phone's clock, the horde shambles up the street; every third horde brings a boss, and some nights the moon turns red. Two dozen neighbors are trapped around town and down the road; dig them out and they move in, each with missions, a perk and a story told over coffee. Fix up Mabel, the old car, and drive to seven places, from the Route 9 Truck Stop to Sterling City's mall, Guard camp and clown-infested county fair. 30 levels of story, 200 achievements, a Tool Room for crafting, then New Game+.
Right-click to save. Screenshots are 1280×720 here; the originals (1920×1080 phone and 2560×1440 tablet, PNG) are available by email.












Stefanos Kouzounis is a developer from Greece who makes apps and games on his own. Town of the Undead started as a small Godot project in 2026 and grew into a town, with a new release most weeks. He answers every email and every review.